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The Educational Gamification and Game-based Learning (EGG) special interest group (SIG) under the Asia-Pacific Society for Computers in Education (APSCE) aims to provide a platform for researchers who are interested in the use of game and toy technology in learning and training to share scholarly interests, experiences, and professional insights and resources; facilitate collaborations among researchers around the world; have clear channels to access information of jobs, funding opportunities, and potential collaborations; and, get researchers who are interested involved in the conference/workshop organization, journal editorial, and academic paper reviewing.
Being a member of SIG offers you growth and continuing education that you won't find anywhere else, along with the resources and connections to help your career flourish in the computer science community.