Call for Papers C3

Sub-Conference on Advanced Learning Technologies, Learning Analytics, Platforms and Infrastructure

This sub-conference will focus on advances and emerging trends in digital infrastructure that support and facilitate learning. Examples include inventive uses of data as representations of teaching and learning activities which bring into scope learning analytics and its sub-processes of capturing, collecting, storing, analyzing, visualizing and using data to improve teaching & learning, as well as the processes that enable it, such as educational data mining, open educational resources, interoperability standards, and digital infrastructures. The conference aims to inform standards development in the area of systems, resource, and data interoperability and to report on and inspire design of new and advanced learning technologies.

The scope of the conference will cover but not be limited to the following topics, grouped as follows:
  • Adaptive, context-aware and personalised technologies

  • Affective Computing for Learning

  • Augmented reality and virtual worlds in education

  • Automated assessments & evaluation

  • Collaborative & social media

  • Human Computer Interaction

  • Interactive videos

  • Question technologies

  • Recommender systems

  • Semantic Web in education

  • Smart systems & next generation environments

  • The Internet of Things

  • Data Literacy and Learning Analytics

  • Game-based Learning Analytics

  • Data sharing for learning analytics

  • Design and application of learning analytics systems

  • Development and management of algorithms for analytics based on gathered data

  • Gathering diverse learning data, e.g., related to linked and open data

  • Pedagogical models and learning analytics

  • Predictive models, visualisation and statistical analysis

  • Privacy concerns and policy aspects related to learning analytics

  • Cloud Computing in web-based education

  • Digital Badges and open badging systems

  • Implementation and organisational development of advanced learning technologies

  • Learning systems platforms and architecture

  • Learning design interfaces

  • Classroom orchestration tools

  • Life cycle management of technical learning objects

  • Mobile, pervasive and ubiquitous technologies for learning

  • Natural User Interfaces for teaching and learning in the Web

  • Open platforms (MOOCs), practices, resources (OER), systems, & data

  • Performance Support Tools (PSTs)

  • Repository technologies

  • Technology standards